Gave Primal Stampede a Saving Throw to save against being Prone.Half-orcs' Savage Attacks passive now also applies to off-hand weapons.Raphael's Inevitable Resolve passive now triggers correctly.Battle Master manoeuvres now correctly add your Proficiency Bonus to the Difficulty Class.She also now carries a more powerful shield. Hope from the House of Hope now carries half-plate armour and a light crossbow.Fixed the Slowed condition applying a -2 penalty to all Saving Throws instead of just Dexterity.Flesh to Stone is now considered a harmful spell.Attacks against a Paralysed or Unconscious target no longer automatically hit - but any hits that do land deal critical damage.Fixed summon durations starting to tick down too soon while summoned in combat.Fixed Assassin's Alacrity - assassins get their Action back on the first turn of combat.In Tactician Mode, the hag can no longer be killed by being Shoved into chasms.Fixed the Netherbrain sometimes only being able to cast one spell per round instead of several.Improved a confusing message in the High Hall combat that suggested the nautiloid was targeting itself. Fixed the hag sometimes skipping turns.Fixed the combat AI sometimes not checking if it can use items.Fixed a rare crash caused by clothing physics in the Level Up screen.Added fixes for certain random crashes.Fixed a possible crash related to dealing damage when the game can't detect a source for that damage.Fixed a crash that could occur when entities that don't support passives join a combat.Fixed an issue preventing you from levelling up when there were more slots than spells to choose from.Fixed a crash and blocker when interacting with Auntie Ethel in Act III.
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